We lost Author and Friend, Jeffrey Cook, when he passed away August 18, 2021. We hope you’ll continue to enjoy the excellent legacy of his marvelous books!
Author JEFFREY COOK lived in Maple Valley, Washington, with his wife and three large dogs. He was born in Boulder, Colorado, but lived all over the United States. He contributed to a number of role-playing game books for Deep7 Press out of Seattle, Washington and is included in several anthologies. He spearheaded production of anthology, SOUND & FURY which benefits PAWS animal charity. When not reading, researching or writing, Jeffrey enjoyed role-playing games and watching football. Jeff attended many NW Conventions with FVP Books and/or Clockwork Dragon.
Publications:
DAWN OF STEAM: FIRST LIGHT – Book One in the Dawn of Steam Trilogy
In 1815, in the aftermath of the Napoleonic Wars, two of England’s wealthiest lords place a high-stakes wager on whether a popular set of books, which claim that the author has traveled to many unknown corners of the globe, are truth or, more likely, wild fiction. First Light is an epistolary novel, told primarily through the eyes of former aide-de-camp Gregory Conan Watts, describing the journeys of the airship Dame Fortuna and its crew through journals and letters to his beloved fiancee.
The first recruit is, necessarily, the airship’s owner: war hero, famed genius, and literal knight in steam-powered armor Sir James Coltrane. Persuading him to lend his talents and refitted airship to the venture requires bringing along his sister, his cousin, and the crew that flew with him during the Napoleonic Wars. Only with their aid can they track down a Scottish rifleman, a pair of shady carnies, and a guide with a strong personal investment in the stories.
When they set out, the wild places of the world, including the far American West, the Australian interior, darkest Africa, and other destinations are thought to be hostile enough. No one expects the trip to involve a legendary storm – or the Year Without a Summer of 1815-1816. The voyage is further complicated by the human element. Some parties are not at all happy with the post-war political map. Most problematic of all, the crew hired by the other side of the wager seem willing to win by any means necessary.
DAWN OF STEAM: GODS OF THE SUN -Book Two in the Dawn of Steam Trilogy
In 1816, Gregory Conan Watts’s chronicle of the adventures begun in Dawn of Steam: First Light continues – as does the Year Without a Summer. The crew of the airship Dame Fortuna travel to four continents and are embroiled in combat on three of them: conflict with New Spain in Britain’s American colonies, an ambush in Machu Picchu, and entanglement in the Maori Potato Wars in New Zealand. As they progress through darkened skies, Gregory gradually discovers that nothing at all was as he thought it was. All his assumptions are cast into doubt: what their orders are, which tales of foreign lands are true, and what parts of the social order as he knows it really are natural. Also in doubt is whether they will all survive the experience.
Dawn of Steam: Gods of the Sun is an alternate-history, early-era Steampunk epistolary novel.
DAWN OF STEAM: RISING SUNS -Book Three in the Dawn of Steam Trilogy
1817 sees the first signs of recovery from the Year Without a Summer – and the beginning of the end of the journey of the airship Dame Fortuna. The crew first accept a unique offer from the Shogun of Japan, traveling with the Dutch contingent from the island of Dejima into the isolationist nation. From there, their travels will take them through the English colonies in Australia and India, into darkest Africa, and eventually home to England. Along the way, confrontations loom, and both personal secrets and national conspiracies are uncovered. By the time a future queen is born, nothing less than the fate of England and the direction of world events are at stake. Dawn of Steam: Rising Suns is an alternate-history, emergent Steampunk epistolary novel, following after Dawn of Steam: First Light and Dawn of Steam: Gods of the Sun.
FOUL IS FAIR : The Fair Folk Chronicles – Book One
written with Katherine Perkins
Lots of girls play Fairy Princess when they’re little. Megan O’Reilly had no idea the real thing was like playing chess, guitar, and hockey all at once. Megan had known for a long time that she wasn’t an entirely typical girl. But living with ADHD—and her mother’s obsessions—was a very different thing from finding out she wasn’t entirely human. Somewhere out there, in a completely different world, her father needs help. There’s a conflict, revolving around Faerie seasonal rituals, that could have consequences for humanity—and if Megan’s getting the terminology straight, it sounds like her family aren’t even supposed to be the good guys. As she’s further and further swept up in trying to save her father, Megan may be getting too good at not being human.
STREET FAIR : The Fair Folk Chronicles – Book Two
written with Katherine Perkins
School is out for the summer, which will give Megan O’Reilly’s friends time to see that she really starts learning something useful. When music is magic and magic is sometimes medicine, it’s easy for a menehune BFF, a satyr rock star, and a disabled pixie with a service crow to give a girl information overload.
The weekend of the Fremont Solstice Fair is also the weekend of the Goblin Market. Megan’s adjusted enough to this Unseelie Princess thing to see some use in all this colorful shopping potential, both real-world and magical, even if she can get ahead of herself sometimes.
But someone wants to use the Market for his own destructive purposes. And he knows a guy who’s great at ruining other people’s Midsummer nights.
A FAIR FIGHT: The Fair Folk Chronicles – Book Three
Written with Katherine Perkins
The faeries are preparing for a war throughout worlds. But before the fighting comes the talking.
May is approaching, but there’s no way Megan O’Reilly can focus on plans for graduation and beyond when the ancient monsters called the Fomoire are about to break out of their frozen lake. As the ice melts in the Spring air, a conference of magical beings from around the world is being called. Apparently there are a lot of risks involved in properly equipping this kind of party. There are so many places–Earth, different mystic realms, the collective unconscious, an outright netherworld–to go, people to see, and things to be done.
Megan is going to help. No matter how dangerous it gets.
ALL’s FAIR: The Fair Folk Chronicles – Book Four
Written with Katherine Perkins
Late December is a magical time of year. Magical enough for the forces of the Fomoire to truly begin their conquest.
Many people travel and consider new things during a gap year before college. Megan of the Unseelie, all of 18 now, is spending hers hurrying between realms and trying to figure how to stop the Fomoire from running rampant over all worlds when the Winter Solstice arrives.
Now Megan must rally her friends and allies one more time in a last, desperate mission. Especially because some on both sides say all those worlds are doomed.
You’re Not a Real Goth Until You Sack Rome: Gothcraft series – Book One
Death was supposed to be an aesthetic, not a plan for the weekend.
Rae Schwarz spends her lunches at the goth table, her evenings with eccentric loved ones, and her daydreams with poetic inspirations. But family secrets have a way of getting out, no matter how long one is sheltered. Some of the things brought to light are a little too bright for Rae’s taste, and some have a darkness and a danger she can fall into all too easily.
Book One of the Gothcraft series, this ’90s-era Young Adult fantasy is indirectly connected to Cook & Perkins’s Fair Folk Chronicles.
SPF 1066: Gothcraft series – Book Two
Protection.
That’s what she wants for everyone.
But sometimes you just get burned.
Rae Schwarz has been a witch all semester, and she still isn’t sure what’s safe for whom.
Still haunted by the events of the past Halloween, she knows there’s more to her magic—and the threats surrounding it—than what’s in the movies.
Still, she’s only slowly realizing a lot of things about herself and the heritage she has yet to fully face.
Will she and everyone she cares about even survive until summer vacation?
Midnight or Something Darker: Gothcraft Series – Book Three
The first step is admitting you have a magic ring problem.
There’s no place like home for the holidays. Rae Schwarz is expected at her *ancestral* home, with its dark luxury, fairy-tale grandeur, and centralizing obsession. Fortunately, she’s a better witch than ever, and with people she can count on.
But will Rae be able to keep her head on straight, faced with everything she ever wanted? Addictions, after all, can run in families, even magical families.
Midnight or Something Darker concludes the story told in You’re Not a Real Goth Until You Sack Rome and SPF 1066.
Mina Cortez From Bouquets to Bullets
She’d never said, “I want to join the secret police when I grow up.”
Of course, Mina Cortez hadn’t known there were secret police. She just knew she’d rather be a ballerina than a florist. But in 2154, though the world has mostly recovered from the supervolcano, vocational education is still programmed based on aptitude testing. An implanted skill chip can give the recipient many things, but not longer legs, so Mina fully expected to end up inheriting her family’s flower shop and landscaping business someday.
Like three generations before her, she had the nose for it.
She didn’t expect one of her best friends to be kidnapped. She didn’t expect to be inducted into a covert organization by desperate authorities. She didn’t expect to have to be grateful for her other best friend’s ‘undead’ Chevy. She didn’t expect programmed spy information to come with the taste of aluminum on her tongue – or a burning sensation when she fought its impulses. She didn’t expect fights, car chases, family secrets, bureaucrats acting as espionage cheerleaders, electro-magnetic pulses, or the frequent scent of gun oil.
She definitely didn’t expect to still have to deliver flowers while figuring it all out.
This is the 2nd Edition of Mina Cortez From Bouquets to Bullets
SOUND & FURY: Shakespeare Goes Punk Steam punk Anthology benefits PAWS Animal Shelter in Lynnwood, WA
Steampunk Trails – Volume 2 Compilation
AIRS & GRACES: An Urban Fantasy
written with A.J. Downey
ONCE MORE UNTO THE BREACH: SHAKESPEARE GOES PUNK 2 A Writer’s Punk Anthology. Benefits PAWS Animal Shelter
THERE BUT FOR THE GRACE: Angel’s Grace Trilogy – Book II
Written with A.J. Downey
MERELY THIS AND NOTHING MORE: Edgar Allan Poe Goes Punk Writer Punk Anthology. Benefits PAWS Animal Shelter
A COUP DE GRACE: Angel’s Grace Trilogy Book III
Written with A.J. Downey
WORKING THE TABLE: An Indie Author’s Guide to Conventions
Written with Lee French
UNNATURAL DRAGONS Clockwork Dragon Anthology
WHAT WE’VE UNLEARNED: ENGLISH CLASS GOES PUNK Writer’s Punk Project Book 4. Benefits PAWS Animal Shelter
UNCHOSEN
Written with Katherine Perkins
THE LOST TRAIN – An FVP Book Anthology, Short-story Railway Tales
An anthology presenting a diversity of visions, ideas and genres interpreted in seven short stories and ten works of art. Created for enjoyment by all ages, on the theme: The Lost Train. A cooperative collection from FVP Books Authors and NBA&I Artists. Proceeds benefit non-profit Arts organization: North Bend Arts & Industry.
~An old train lost on an abandoned stretch of tracks inspires teens to imagine haunting train whistles in the night and other RAILWAY TALES. By Jeffrey Cook * Paired Artist: Lesia Tiongson.
Find Jeffrey Cook online:
Dawn of Steam Trilogy Facebook
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